Keyboard Control and Character Movement: Coding a Retro Game with C Part 3
In this tutorial we will write a cross-platform, retro C program that accepts keyboard control of a text-based player character on screen.
In this tutorial we will write a cross-platform, retro C program that accepts keyboard control of a text-based player character on screen.
For many, MiSTer, and FPGA projects like it, are the future of retro computing and gaming. Why? What about it has people so excited that they will pay 4x the price or more than alternatives?
Previously we looked at the options available for Amiga emulation on the Raspberry Pi. In this video we look at how to set up your Raspberry Pi 3 or Pi 4 with the 32gb "PiMiga" disk image ...
Building a Raspberry Pi C64 with original Commodore 64 keyboard and BMC64