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About Chris Garrett

Marketing Director by day, maker, retro gaming, tabletop war/roleplaying nerd by night. Co-author of the Problogger Book with Darren Rowse. Husband, Dad, 🇨🇦 Canadian.

Check out Retro Game Coders for retro gaming/computing.

☕️ Support Maker Hacks on Ko-Fi and get exclusive content and rewards!

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Retro Computer & Video Games Timeline

History of Retro Games – Retro Computer and Video Games Timeline from the 1970s to 1990s

Retro computing and retro games have had a renaissance. I love it. The community has never been so vibrant. As I write this, my friend Andy has won an award for his brand new Commodore Vic 20 computer …

Read moreHistory of Retro Games – Retro Computer and Video Games Timeline from the 1970s to 1990s

Quit Zoom Call Macro Key – How to Make a Custom Cherry MX USB Macro Keyboard/Keypad with Arduino

Ever wondered how to create your own custom keyboard or keypad? Do you want a fast way to quit out of Zoom calls? Today we’re going to be making our own custom Arduino macro USB keyboard. Well, …

Read moreQuit Zoom Call Macro Key – How to Make a Custom Cherry MX USB Macro Keyboard/Keypad with Arduino

Automating Twitter Using Python 3 and Tweepy

So far I have covered more Arduino/C and even AMOS Basic than anything else, but my main language on the daily is Python, and my main use of Python is for making my day job life easier! Python is an …

Read moreAutomating Twitter Using Python 3 and Tweepy

Easiest. Hackintosh. Ever. – How to Install MacOS Virtual Machine on Your PC Using Sosumi & Ubuntu

Today, we’re going to create the world’s easiest Hackintosh using the virtual MacOS package, Sosumi.

Read moreEasiest. Hackintosh. Ever. – How to Install MacOS Virtual Machine on Your PC Using Sosumi & Ubuntu
Grove Ultrasonic Rangefinder Sensor

Ultrasonic Rangefinding with the Wio Terminal and Grove Ultrasonic Sensor

Seeed sent me a Wio Terminal to play with, and I have to say I am impressed. Rather than do a straight review, I thought I would show how easy it is to make a quick project with it.

Read moreUltrasonic Rangefinding with the Wio Terminal and Grove Ultrasonic Sensor

Programming the Amiga with AMOS BASIC: A Playable “Shoot ’em up” Game

In the final (for now, at least) entry in this series, we are going to pull everything together into a playable “Shoot the Invaders from Space” game that has keyboard and joystick control, …

Read moreProgramming the Amiga with AMOS BASIC: A Playable “Shoot ’em up” Game
amal-scrolling

Programming the Amiga with AMOS BASIC: Animation & Scrolling with AMAL

There is one last popular option for scrolling the screen and covering it gives us an opportunity to introduce the special AMOS animation language, AMAL … Previous AMOS Basic Tutorials in this …

Read moreProgramming the Amiga with AMOS BASIC: Animation & Scrolling with AMAL

Programming the Amiga with AMOS BASIC: Better Tile Scrolling

In the previous article, we created a tile map and did a simple scrolling screen using Screen Copy. While it worked, and demonstrated some cool aspects of AMOS, it wouldn’t really be efficient …

Read moreProgramming the Amiga with AMOS BASIC: Better Tile Scrolling
AMOS Icons

Programming the Amiga with AMOS BASIC: Maps & Scrolling

Up until now, our AMOS BASIC programming has relied on loading quite large full-screen images as our backgrounds. That is not memory efficient, plus creating maps and levels this way would be quite …

Read moreProgramming the Amiga with AMOS BASIC: Maps & Scrolling

Programming the Amiga with AMOS BASIC: Bobs and Sprites

Previously we looked at how AMOS can load images and configure screens, and layered scrolling via a feature called “Dual Playfield”. If we are going to create playable games then we will also need …

Read moreProgramming the Amiga with AMOS BASIC: Bobs and Sprites

Programming the Amiga with AMOS BASIC: Colours, Palettes, Variables, Arrays and Scrolling

Previously we looked at how AMOS can load images and configure screens, setting up screen resolution and number of colours. I also left you with a tease about this lesson, where I mentioned that AMOS …

Read moreProgramming the Amiga with AMOS BASIC: Colours, Palettes, Variables, Arrays and Scrolling
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